Varjo XR4 Launch demo
XR4 Launch Demo
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Game Rig
Exoskeleton
Motorcycle Simulator
Tommi Toija Experience
This was one of the first photogrammetry demos I did for Varjo. It worked really nicely and was the most popular popular demo among customers. It looks very realistic when viewed with Varjo headset supporting human eye resolution
Canon 5DSR + 24mm sigma art F1.8 lens
2500 photos each 50MP
Processing done in Reality capture
Final demo implemented with Unity game engine with Varjo SDK
Planar portal example
Flashlight portal example
Later i did some experiments with the demo by adding features such as portals between VR and reality, ray-tracing and ability to draw inside the room with your hands.
Supermarket Demo
The demo was done with photogrammetry. The actual market is a local supermarket here in Helsinki.
Canon 5DSR + 24mm sigma art F1.8 lens
2500 photos each 50MP
Processing done in Reality capture
Final demo implemented with Unity game engine with Varjo SDK
The demo is operated with hand tracking available in Varjo XR-3. There was also eye tracking features used. When player looks in the shelves the system records how long the player looks at each type of the items. In players hand there is a menu where you can see the currents statistics about what has been the most important group of goods.
Jani Leinonen Experience
Jani Leinonen is famous Finnish visual artist. His works usually use well known brand items in different contexts.
In this demo I remodeled his real life plywood alphabets so they look exactly like each others. In the demo alphabets form sentences and some abstract shapes like a hurricane of brands.
The demo works both in VR and XR. Hand tracking was used for interactions. Player could move, duplicate and remove characters to create own art pieces. There was also virtual camera cut from plywood that you could take pictures of your art from any angle you want and the images appeared in the computers Pictures folder so you could share them in social media.
Kitchen Demo
In this demo player can reveal a virtual kitchen next to the player and then change colors of furniture. Player could also reveal kitchen walls so it feels that player is surrounded by small kitchen room. The view from the window remained to "reality" so if someone stood behind the window it really felt that someone is behind the window
Hand tracking was used to operate hand menu where player could choose different colors for furniture
Human anatomy Demo
In this demo player had a human character visible and it was possible to hide different anatomical layers such as skin, muscles, circulatory system, intestine and the skeleton.
Severeal individual intestine could be grabbed and observed freely
This version did not have ability to control the birds mind. This demo had 20000 individual birds with own mind.
Varjo Birds Demo
In varjo birds demo i have explored hand gestures. The flock of birds is controller with three simple gestures. Alignment is left hand pinch, cohesion is right hand pinch and the separation is controlled with the distance of players wrists.
With these three parameters is is possible to control the flocking behaviour.
Extra feature is that if you put hand in front and turn palmside up, a heart appears. This indicates that player is showing friendly thoughts towards the flock. Birds start the get curious about the player but they are still afraid of the player. When player puts both hands in front and both palms point up, the player can balance the heart symbol so it is between hands. When this happens the birds are not anymore afraid of the player and come very close... so close that you can touch them...
If player manages to touch the bird, the bird explodes to small shards....
The birds are also aware about the shape of the room. They are not flying through the horizontal beams but they avoid them. Beams also occlude the birds so when the birds fly behind the beams, they become invisible because they are occluded by the beam just like in real world would happen.
Birds also cast shadows on the horizontal beams, walls and the floor.
When the cherry tree or space rocket are visible, the birds also avoids them
Ateneum Demo
Ateneum Demo was done with collaboration of Finnish National Museum.
This demo was never public but Varjo could show it to customers as a virtual reality showcase demo.
about 2500 photos was taken for the photogrammetry reconstruction.
Each most of the individual paintings were captured in 8k resolution and unscaled image was used as a texture for some paintings. Many people, including museum curators, were amazed by the fact that they can see the art pieces better in virtual reality than in real life.
Demo had a whale as an easter egg. Real life animated whale just barely fitted inside the room.
While working at Varjo Technologies I was responsible to create Unity based virtual reality(VR) and Mixed reality (XR) demos. For each demo I created 3D assets and did all the programming as well.
Varjo VR headsets has human-eye resolution it was mandatory to have same level of details in 3D assets and worlds I created for the demos.
The famous Tommi Toija Experience demo was done with photogrammetry so high in detail that you could easily read small texts in objects in the room in VR. As extra detail there was floating dust particles floating around making the world alive. The photogrammetry capture was don in 3 different levels in the demo you could also peek under the tables and book shelves. Later the demo was improved with real time raytracing, portals and liquids simulations.
Most of the demos were done with photogrammetry but also regular 3D graphics and industrial design CAD models was used is some demos
Interactions was mainly implemented with UltraLeap hand tracking technology and eye tracking so the demos could be used without need of physical hand controllers.
Role |
Unity Developer |
Date |
2.2018 – 1.2024 |
URL |
varjo.com/ |
Tommi Video |
youtu.be/A9NdvQNGL_E |
Tommi Portal |
youtu.be/KGnE3_r_w4E |